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A video game adventure series teaches self-awareness through the power of your thoughts.

By Justin Hall

This article appeared in the Yoga Journal , July/August, 2004

What if video games could teach us to be more grounded? The Journey to Wild Divine, a new adventure game series that teaches self-awareness through biofeedback and visualization, turns the quest for calm into entertainment.

Wild DivineThe Passage, the first game in the series, allows you to hook yourself up to your computer and use your energy levels and breathing patterns to make stuff happen. As you journey through the mystical lands of the Wild Divine—a graphically dazzling world of mammoth palaces, sacred temples, soothing waterfalls, spiritual guides, and entrancing gardens—a door won't open unless you raise your energy level to break the seal, and a fire burns in a fireplace only if you light it by calming yourself. Basically, you navigate this mythical realm with the power of your thoughts.

All the action takes place thanks to special biofeedback sensors. Three "Magic Rings" attach to your fingertips to measure your energy level—specifically, your skin-response level (fluctuations in electrical resistance associated with emotional changes) and your heart rate. But instead of taking a lie-detector test, you're actually playing the game with those biological functions: The sensors share their data with the game software, which translates it into activity on-screen. Controlling your breath is a key part of the adventure: Breathing rapidly gives a quick boost to your energy level, while breathing more slowly and smoothly lowers it. In the context of the game, you can practice energy awareness with amusement and see its effects immediately.

Wild DivineYou experience something of a breakthrough the first time you stare at the screen and realize you can affect the action without moving a finger. For anyone accustomed to working on a computer—or tapping frantically on the A button of a video game control pad, for that matter—sitting completely still in front of the machine and interacting with objects on-screen seems like magic.

As you undertake Wild Divine's version of the hero's journey and progress through the many realms of the game by successfully negotiating its challenges, you become more skilled at modulating your energy. And that is the primary aim of the game, although in The Passage, the objective at hand is to pass the Tower of Legends and reach the Murdias River Bridge. (In the next installment, due out in January, players will cross that bridge and visit the Realm of Amplified Power and Wisdom.)

The Journey to Wild Divine offers rich visual stimulation laced liberally with Eastern flavors but tasting of no spiritual sensibility in particular. At times, the gumbo can be slightly jarring: Ornate hot-air balloons rise over Egyptian gondolas; you're asked to hold a tranquil mind state while staring at a pulsing waterfall surrounded by Huichol yarn paintings and vibrant lotuses; standing near an onion-domed temple, you can conjure up NASA pictures of the Bubble Nebula. Tibetan monks, chakras, snowy hawks, Hindu dancers, glowing wolves: A dense, eclectic mix of symbols is applied to the search for enlightenment.

Wild DivineAs a rather hyperactive computer entertainment aficionado, I found the Wild Divine puzzles that require calmness or a steady energy level to be the most challenging—and most rewarding. You hold your breath steady to wake a sleeping priestess and relax yourself to bring a nearby boat to shore. As the game progresses, you're asked to create near-comatose levels of calm.

Most desktop computers represent speed and productivity—we sit in a rolling chair as we use them, leaning forward, actively clicking, communicating, reading, writing, or crunching numbers. It feels truly novel to be sitting in that same chair, facing that same screen, and yet be focused instead on slowing down and finding harmony.

Wild DivineOn the face of it, it's laughable to find yourself getting close to sleep in front of your computer on purpose. But after a session with Wild Divine, I felt happily, almost inappropriately relaxed at my desk, and later—in stressful situations—I found myself thinking about the techniques for calming my mind that had worked in the game.

Yes, it's terrifically gratifying to be able to float a feather on-screen while sitting still; for someone accustomed to (or even just curious about) a meditation practice, it's fun to see the immediate results of controlling your mind. But perhaps the highest calling for Wild Divine is this: It trains us to relax our bodies and minds in our thoroughly modern situations.

Justin Hall has written about cyberspace and culture for the New York Times, Wired and Rolling Stone.

July/August 2004

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